Here is a list of various sites out on the web - with more yet to come.
[url="http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=turtle177604062002002208&comments=no"]A* Demo[/url] Includes Blitz Source
[url="http://home1.stofanet.dk/breese/aaai99.html"]Finding A Pathfinder[/url] by Bjorn Reese and Bryan Stout
[url="http://www.student.nada.kth.se/~f93-maj/pathfinder/"]Vehicle Pathfinder[/url] by F. Markus Jönsson
[url="http://www.red3d.com/breese/navigation.html"]Navigational Study Papers[/url]
[url="http://www.red3d.com/cwr/steer/gdc99/"]Steering Behaviours For Autonomous Characters[/url] by Craig W. Reynolds
[url="http://www.logos.t.u-tokyo.ac.jp/~franck/research_sum.htm"]Collision Avoidance[/url]
[url="http://www.gilgameshcontrite.com/Computer_AI/pages/page_29.html"]Terrain Analysis In Real Time Games[/url]
[url="http://ai-depot.com/Tutorial/PathFinding.html"]Beginner's Guide to Pathfinding[/url]
[url="http://ai-depot.com/BotNavigation/Path.html"]Path Planning From Start To Finish[/url]
[url="http://ai-depot.com/BotNavigation/Obstacle-Introduction.html"]Obstacle Navigation[/url]
[url="http://www.policyalmanac.org/games/aStarTutorial.htm"]A* Pathfinding For Beginners[/url]
[url="http://www.policyalmanac.org/games/binaryHeaps.htm"]Using Binary Heaps in A* Pathfinding[/url]
[url="http://www.policyalmanac.org/games/twoTiered.htm"]Two Tiered A* Pathfinding[/url]
[url="http://www.geocities.com/jheyesjones/astar.html"]A* Algorithm Tutorial[/url]
[url="http://www.codeproject.com/csharp/CSharpPathfind.asp"]Pathfinding in C#[/url]
[url="http://www.gamedev.net/reference/articles/article728.asp"]Tile-Based Games FAQ[/url] by Chris Palmer and Greg Taylor
[url="http://www.compuphase.com/axometr.htm"]Axonometric Projections[/url]
[url="http://www.drizzle.com/~scottb/gdc/continuous-world.htm"]Continuous Worlds[/url] by Scott Bilas
[url="http://www.useit.com/alertbox/981115.html"]2D is better than 3D[/url] An older article but interesting all the same
[url="http://www.pixelenvy.ca/wa/river.html"]Growing Rivers[/url]
[url="http://members.gamedev.net/vertexnormal/tutorial_randlev1.html"]Building Random Levels[/url] Be sure to check out the Tile Engine while you're here.
[url="http://www.geocities.com/Area51/6902/terrain.html"]Generating Random Terrain[/url]
[url="http://pubs.logicalexpressions.com/Pub0009/LPMArticle.asp?ID=322"]Programming For Addiction[/url] heh
[url="http://www.euclideanspace.com/software/language/index.htm"]Programming For 3D Simulation[/url]
[url="http://www.art.net/~hopkins/Don/simcity/WillWright.html"]Designing User Interfaces To Simulation Games[/url]
[url="http://www.fierz.ch/strategy1.htm"]Strategy Game Programming: The Basics[/url]
[url="http://www.linux-magazine.com/issue/01/Crystal_Space.pdf"]Open Source 3D Crystal Space[/url] From Linux Magazine, this is a pdf file.
[url="http://www.phobeus.de/hosting/pixelpracht/downloads/hexcoordsTut_e.htm"]Coordinates in Hexagon Based Tile Maps[/url]
[url="http://www.geocities.com/cagfaq/cf1.htm"]Computer Game Artificial Intelligence FAQ[/url] includes answers to questions, source code, a glossary and more.
[url="http://ai-depot.com/GameAI/Design.html"]Artificial Intelligence in Game Design[/url] covers combat-oriented artificial intelligence.”
[url="http://www.ai-center.com/publications/nareyek-acmqueue04.pdf"]AI In Computer Games[/url] PDF
[url="http://www.memeticai.org/introduction/memetics.html"]Introduction to Memetic Theory[/url] describes memes (learned behaviors and actions) and the Memetic Artificial Intelligence Toolkit for game developers.
[url="http://ai.fri.uni-lj.si/~aleks/FT/"]Artificial Intelligence In Games[/url] covers intelligence amplification, psychological transparence, local control optimization, emergent tactics, machine learning and behaviour cloning, methodology, game AI on the players’ side, force-based unit movement, simulated worlds and more.
[url="http://www.cgf-ai.com/docs/gdc2001_paper.pdf"]Terrain Reasoning For 3D Action Games[/url] PDF
[url="http://home.swipnet.se/dungeondweller/development/dev00055.htm"]Need Driven AI[/url] discusses the idea of behaviourism—reacting to external stimuli.
[url="http://www.drking.plus.com/hexagons/misc/grid.html"]Hexagon Grid: Distances[/url]how to calculate distances on a hexagonal grid.
[url="http://www.webwargaming.com/hexpart/hexpart.html"]Web Wargaming[/url] Tutorial: hexagon map, hexpart grid and hexpart math.
[url="http://www-cs-students.stanford.edu/~amitp/Articles/GridToHex.html"]Pixel Coordinates to Hexagonal Coordinates[/url] Tutorial
[url="http://www.gameprogrammer.net/index.php?fuseaction=tutorial.showTutorials&lge=en"]The Basic Framework for DelphiX[/url] Tutorial Series: “The Basic Framework for DelphiX,” “How to Create a Spaceshooter,” “Tiles,” “How to Create a Platform Game,” including sample code.
[url="http://delphi.about.com/library/bluc/text/uc071501a.htm"]Real Time 2D Particle Systems[/url] Tutorial
[url="http://www.toymaker.info/Games/html/beginners.html"]Beginners Guide[/url] C/C++ game programming. Find information about C++ programming, graphics, sound, techniques and more.
[url="http://www.euclideanspace.com/software/games/setup/openglcpp/index.htm"]OpenGL Tutorial in Visual C++[/url] Tutorial providing an introduction to OpenGL, drawing shapes, 3D, texture mapping, keyboard and mouse interaction and more.
[url="http://www.gameprogramming.org/"]Free Course[/url] Free Web-based course in game programming using C++ and DirectX.
[url="http://www.geocities.com/SiliconValley/Vista/7336/robcstf.htm"]C Source Codes[/url] for several computer games.
[url="http://www.mandomartis.com/onlinecourses/basicgamedev/introduction/"]Basic Course in Special Effects and Game Programming In Java[/url] game programming and special effects (such as animation) with applets.
[url="http://www.javacooperation.gmxhome.de/TutorialStartEng.html"]The Java Game Tutorial[/url] Development Tutorial,” covers animation, sound, Gifs, event handling, platform game basics and more.
[url="http://www.euclideanspace.com/software/games/setup/dx9cs/index.htm"]DirectX 9.0 Tutorial in C#[/url] introduction to DirectX, installation instructions, an introduction to animation, instructions for applying transparency and more.
[url="http://www.euclideanspace.com/software/games/setup/dx9vb/index.htm"]DirectX 9.0 Tutorial in VB .NET[/url] introduction to DirectX, installation instructions, an introduction to animation, instructions for applying transparency and more.
[url="http://www.groovyweb.uklinux.net/index.php?page_name="]Game Programming 3D in VB[/url] three-part tutorial that show you how to build a simple application.
[url="http://www.vbexplorer.com/VBExplorer/gdi.asp"]Drawing and Animation Using the Win32 GDI[/url]
[url="http://www.vbexplorer.com/VBExplorer/sound.asp"]Sound And Games[/url] how to add sound to your games built with Visual Basic.
[url="http://www.vbexplorer.com/VBExplorer/userinput.asp"]Controlling Your PC Game[/url]
[url="http://www.vbexplorer.com/VBExplorer/tiletutor.asp"]Doing Tiles In VB Part 1[/url]
[url="http://www.vbexplorer.com/VBExplorer/tiletutor2.asp"]Doing Tiles In VB Part 2[/url]
[url="http://rookscape.com/vbgaming/"]Extensive VB Game Programming Tutorial[/url] covers playing Wave files, finding the cursor position, creating shortcuts in Windows, pixel platting, game-related physics, collision detection, artificial intelligence and more.
[url="http://www.15seconds.com/issue/990203.htm"]Game Programming With ASP[/url]walks through the development of an ASP-based multi-player game engine.
[url="http://www.blitzbasic.com/"]Blitz Basic[/url]
Blitz provides game creation tools and utilities including Blitz3D, BlitzMax and Blitz2D—popular game programming languages used by game developers worldwide.
[url="http://www.blitzwiki.org/index.php/Main_Page"]Blitz Max Wiki[/url] tutorials, FAQs, sample code and more.
[url="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnnetcomp/html/gamesprogwithcheese.asp"]Game Programming With Cheese[/url] Part One: An Introduction to Games Programming for Windows Mobile-based Smartphones.”
[url="http://www.PocketGamer.org"]Mobile Gaming Resources[/url] Mobile game resource site includes games, reviews, forums and more.
[url="http://www.pocketpcdn.com/sections/gapi.html"]Pocket PC Developers' Network[/url] resources for Pocket PC game development.
[url="http://www.pocketpcdn.com/articles/pockethighscores.html"]Creating Pocket PC Games[/url] how to publish game scores to the Web so that you can compare your results to other players.
[url="http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf"]KillZone's AI: Dynamic Procedural Combat Tactics[/url] PDF a look inside the design of the popular PlayStation 2 game.
[url="http://www.nexusresearchgroup.com/info_systems/games.htm#downloads"]More Game Source Codes[/url] Download the source code for several popular computer games including Asteroids, Thunderbirds and more.
Game Development Resources
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