Autodesk Game Tour

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Tami
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Autodesk Game Tour

Post by Tami »

[url=\"http://offers.autodesk.com/8/87424/\"]Autodesk Game Tour: Create, Animate, Integrate[/url] ...and yes, I'm already registered <img src=\'http://www.killanet.net/forum3/public/s ... igwink.gif\' class=\'bbc_emoticon\' alt=\';)\' />

May 6 - May 15th, 2008

* Austin: May 6th
* San Diego: May 7th
* Los Angeles: May 8th
* San Francisco: May 13th
* Seattle: May 14th
* Vancouver: May 15th


Autodesk® game development software tools are the industry standard because they consistently help artists push the boundaries of creativity and efficiency making Autodesk tools the right choice for next-generation as well as legacy pipelines.

You will learn how leading game development facility High Moon Studios used Autodesk 3D solutions to bring Robert Ludlum's The Bourne Conspiracy to life. Randy Stebbing, Technical Art Director at High Moon Studios will talk about why his team chose to use Autodesk 3D solutions, where they were used and how you can implement them into your game engine for unmatched efficiency, productivity and interoperability.

Join us to see how the latest releases of Autodesk 3D solutions can help your entire team create, animate and integrate its work into the game engine like never before.

At this information-packed event, you will learn how to:

* Create and animate assets in Autodesk 3ds Max®, Autodesk Maya®, Autodesk MotionBuilder™, and Autodesk Mudbox™
* Use Autodesk HumanIK® technology to seamlessly integrate your creative assets into the runtime game engine and solve complex character problems
* Utilize the platform-independent Autodesk FBX® file format to integrate content written in a wide variety of formats
* Optimize your creative pipeline to save time and money


Agenda:
12:30 p.m. - 1:00 p.m. Registration
1:00 p.m. - 1:15 p.m. Welcome - Autodesk, Media & Entertainment
1:15 p.m. - 2:45 p.m. Create with 3ds Max, Maya and Mudbox
2:45 p.m. - 3:15 p.m. Randy Stebbing, Technical Art Director, High Moon Studios
3:15 p.m. - 3:30 p.m. Break (refreshments served)
3:30 p.m. - 5:00 p.m. Animate & Integrate with 3ds Max, Maya and MotionBuilder HiK, and FBX
5:00 p.m. - 5:20 p.m. Craft Animation
5:20 p.m. - 5:40 p.m. TurboSquid Autodesk Animation Plug-ins
5:40 p.m. - 6:00 p.m. Hot Topics & Raffle
6:00 p.m. - 7:00 p.m. Celebrate at Cocktail Hour!
Last edited by Tami on Mon May 05, 2008 5:58 am, edited 1 time in total.
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