E76 (commercial)

Moderators: Moderator, Global Moderator

Post Reply
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

E76 (commercial)

Post by Tami »

[url=\"http://www.capricorn76.com/\"] E76[/url] : a programming engine for 2D/3D games, simulations & interactive presentations

* a programming software development engine (for Microsoft Windows)
* for 2D or 3D games, simulations and interactive presentations
* entirely script-driven : no compilers required!

BENEFITS

* simpler interface!
interface with E76 using the powerful lua scripting language

* faster development!
E76 does all the grunt work... you do all the fun stuff

* smaller size!
the E76 binaries are about 5Mb

* forget compiling!
avoid waiting thousands of hours for compilers to build your program... just change your scripts and reload

* supported by experts!
documentation, examples and our E76 online magazine

* easy licensing!
excellent value for money with simple licensing agreements

* 100% satisfaction guarantee!
if you're not satisfied with our product, we'll refund your money

FEATURES

* 3D/2D graphics engine
utilises DirectX or OpenGL hardware acceleration, or software drivers

* GUI controls
graphical user interface controls (eg. menus, buttons, lists, combo boxes etc)

* GUI skinning
change the look and feel of your program

* dynamic lighting
light your worlds, with light/entity movements affecting the world lighting

* static lighting
light your worlds with static lightmaps

* newtonian physics engine
use forces like gravity on your world entities

* networking engine
communicate between computers using the TCP/UDP networking protocols

* 3D/2D sound engine
add music and sound fx using hardware acceleration

* world manager
easily maintain, load and save E76 entities

* scenario manager
easily maintain multiple worlds sharing common data

* special FX
high-level shaders (HLSL, GLSL), water surfaces, 3D terrains, rain, fountains, sparks, render targets etc.

* 3D animation
make your E76 entities move via skeletal animation

* raycasting
line-of-sight calculations are simple via the graphics and physics engines

* navigation
navigate a map of 3D waypoints to move your entities around the world

* event manager
subscribe to E76 events to interact with the user, and create your own user events

* threading/concurrency
make your program multi-threaded, with concurrent tasks running together in harmony

* cryptography
encrypt your data using a wide range of mainstream cryptographic algorithms

* data bags
tag any data to the E76 entities, worlds and scenarios

* key mapping
allow the final user to decide what keys to use, instead of the programmer

* multi-language support
create multiple language files allowing the user to specify their language of choice

* managed filesystem
access your data easily from E76 using its managed filesystem

* logger
handle E76 logging messages, or log your own

* the E76 example viewer
a simple example viewer and editor pre-installed with 20+ E76 examples

* the E76 data editor

* E76C script converter
convert/compile your E76 text-scripts into binary format, ready for release

* supported 3D model formats
3D Studio (.3ds), Bliz Basic (.b3d), Cartography shop 4 (.csm), Collada (.dae, .xml), Delgine DeleD (.dmf), DirectX (.x), Maya (.obj), Milkshape (.ms3d), My3D (.my3d), OCT (.oct), OGRE Meshes (.mesh), Pulsar LMTools (.lmts), Quake 3 levels (.bsp), Quake 2 models (.md2)

* supported 3D animation formats
DirectX (.x) , MD2 (.md2)

* supported image formats
Bitmap (.bmp), Jpeg (.jpg), Targa (.tga), Zsoft Paintbrush (.pcx), Portable Network Graphics (.png), Adobe Photoshop (.psd)

* supported sound formats
RIFF wave (.wav), Ogg Vorbis (.ogg)

WHAT YOU NEED

* your favourite graphics/3D/sound editors
to create your program content (eg. pictures, 3d models, sound effects etc.)

GETTING STARTED

* create your content
use your favourite editors, or download 3D models, images, fonts, music, sound fx from the internet

* edit your world
create and manage worlds directly from the e76world interface

* write your scripts
use your favourite text editor to build your scripts, or use our supplied editor

* run and test
run, test and modify your scripts with E76 without any compilation

* prepare your product
use E76C to convert your scripts into bytecode (binary format) to keep your intellectual property private

* release your product
create user licenses (royalty-free) using the User-License-Generator from Capricorn 76 to redistribute your product to customers.

Sale Price at time of Posting: To celebrate our latest release and ring in the new year, we're offering 50% off our Indie licenses. At $45AUD (about $40USD) that's great value! Merry Christmas and a Happy New Year from Capricorn 76!
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Post Reply

Return to “Game Dev”