PRESS RELEASE
Unigine v0.32 is released.
Unigine is an engine of virtual worlds, standing on the bleeding edge of technology. Main fields of application are cross-platform games and virtual reality systems.
Key features
* Rendering engine
o Pixel Shader 3.0 technology support
o HDR (64-bit color High Dynamic Range rendering)
o Dynamic shadowing (including soft stencil shadows)
o Per-pixel normal mapped lighting
o Postprocessing effects: motion blur, refraction
o Volumetric environmental effects
o Particle systems
o A lot of additional shaders, like sun energy skattering, lightmaps and Fresnel refraction
o Different types of mirrors
o Optimized codepathes for different card generations (nv30, nv40, glsl, arbtec)
o Seamlessly interconnected indoor and outdoor scenes
* Physics engine
o Rigid body physics system
o Ragdoll character animation
o Complex mechanisms
o Ray car physics
o Dismemberable objects
o Fluid buoyancy
o Physics-driven sound
o Skeletal animation system
* Virtual 3D GUI with various widgets
* Set of content creation tools and plugins
* Bytecode script compiler with C/C++ like syntax
* Supported platforms are MS Windows and Linux
Full features list is also available (http://unigine.com/features/).
You can download Unigine v0.32 demo (http://unigine.com/download/) to become acquainted with its capabilities by yourself.
Distributive set
Full Unigine distributive set contains:
* Unigine library itself
* Full documentation pack
* MeshViewer
* NormalMapper
* Unigine data archiver
* 3DStudio mesh export/import plugin
* Maya mesh export/import plugin
* 3DStudio skinned mesh export plugin
* 3DStudio multimaterial export plugin
* Quake3 map converter into mesh
* Doom3 map converter into mesh
Unigine was created taking into consideration that there are a lot of programmers who are familiar with C/C++ and artists who work in 3DStudio or Maya. So Unigine scripts have C/C++ like syntax and there is a set of plugins for 3DStudio and Maya to provide opportunity of work in accustomed enviroment to our customers. We hope this will increase development speed of your Unigine-based application.
What's new since v0.3
* Script interpreter was fully rewritten, now Unigine has fast bytecode script compiler
* Resources encryption
* v0.3 bugfix, including silhouette distorion at refraction
* Water flow
* 3D GUI effects
* LWO (LightWave 3D objects) support
* New tools were introduced - MeshViewer, NormalMapper and data archiver
* Doom3 and Quake3 map converters into mesh
* New licensing option - low-cost evalution version available
Licenses
There are 5 types of licenses for Unigine, all of them are royality-free:
* Evalution license
* Per-developer license (deferred payment)
* Per-developer license
* Site unlimited license (deferred payment)
* Site unlimited license
For more information about licenses and prices see our products page (http://unigine.com/products/).
About Unigine Corp.
Unigine Corp. is an international distributed team grown from [url=\"http://frustum.org/\"]http://frustum.org/[/url] project. Aim of Unigine Corp. is to provide a high-end graphics and physics engine, which will be widely available.
For more information about Unigine visit [url=\"http://unigine.com/\"]http://unigine.com/[/url]
Unigine v0.32 [variable license]
Moderators: Moderator, Global Moderator
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