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Guild Wars 2007 Game Updates
Posted: Thu May 31, 2007 5:18 pm
by Tami
Update - Friday May 25
Bug Fixes
* Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
* Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.
Update - Thursday May 24
Automated Tournaments
* Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
* The Automated Tournament clock now changes appearance when it is time to join the current round.
Item Updates
Armor Insignias and Bonuses
* Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
o Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
o Numerous armor sets have been renamed to avoid redundancy with insignia names.
* Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
Ascended Armor Changes and Additions
* The following changes were made to Ascended armor sets:
o The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
* In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
* Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Miscellaneous Item Changes
* The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
* To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.
Elite Mission Updates
Urgoz's Warren
* Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
* Urgoz no longer drops his unique items himself.
* Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.
The Deep
* Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
* Kanaxai no longer drops his unique items himself.
The Underworld and Fissure of Woe
* Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.
Help Panel
Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
* The /help emote has changed to /helpme. /help is now used to open the Help panel.
* Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)
Bug Fixes
* Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
* Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
* Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.
Miscellaneous
* Made preparations for the GvG Double Reward Weekend event.
* Bow descriptions have been updated to include bow type.
* The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.
[url=\"http://www.guildwars.com/support/gameupdates/\"]source[/url]
Guild Wars 2007 Game Updates
Posted: Mon Jun 04, 2007 5:59 am
by Tami
Update - Friday June 1
Bug Fixes
* Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
* Fixed a bug that prevented players from upgrading certain tournament reward items.
Miscellaneous
* Drago Stoneherder now drops a Stoneherder's Flatbow in addition to his other two unique bows.
* Updated some creatures so that they no longer have two elite skills in Hard Mode.
* Increased the survivability of the Seer for players attempting the Hell's Precipice bonus mission in Hard Mode.
Guild Wars 2007 Game Updates
Posted: Fri Jun 08, 2007 5:40 am
by Tami
Update - Thursday June 7
Bug Fixes
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
* Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
* Made additional preparations for the Alliance Battle weekend event.
* Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
Guild Wars 2007 Game Updates
Posted: Sat Jun 16, 2007 12:15 am
by Tami
Update - Friday June 15
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Guild Wars 2007 Game Updates
Posted: Thu Jun 21, 2007 4:31 am
by Tami
Update - Tuesday June 19
Skill Updates
Assassin
* Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
Elementalist
* Frozen Burst: decreased duration to 3..8 seconds.
* Mark of Rodgort: increased recharge time to 15 seconds.
* Searing Flames: decreased damage to 10..100.
Mesmer
* Conjure Nightmare: decreased duration to 2..16 seconds.
* Conjure Phantasm: decreased duration to 2..16 seconds.
* Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
Monk
* Convert Hexes: decreased recharge time to 12 seconds.
Necromancer
* Faintheartedness: decreased duration to 3..28 seconds.
* Reaper’s Mark: increased recharge time to 12 seconds.
Ranger
* Nature's Renewal: increased Spirit level to 1..13.
Warrior
* Crippling Slash: increased adrenaline cost to 6 strikes.
* Enraging Charge: decreased adrenaline gained to 0..4 strikes.
Update - Monday June 18
Skill Updates
As a part of this playbalance test week, we’ve made the following skill changes:
Assassin
* Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.
Elementalist
* Elemental Lord: decreased the bonus to Elemental attributes to 1.
* Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.
Mesmer
* Cry of Pain: decreased recharge time to 15 seconds.
* Ether Nightmare: decreased recharge time to 15 seconds.
Paragon
* "There is Nothing to Fear": decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.
Ritualist
* Vampirism: increased duration to 30..150 seconds.
Faction Reward NPCs
* Characters must now be level 20 to learn Kurzick or Luxon skills.
* Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.
Miscellaneous
* Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
* Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
* Updated the Korean game ratings icons.
Guild Wars 2007 Game Updates
Posted: Fri Jun 29, 2007 5:30 am
by Tami
Update - Friday June 22
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
* During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
* After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
* After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
* Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
* Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
* Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
* Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
* Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
* Made preparations for the Monthly Automated Tournament Playoff Event.
[b]Update - Thursday June 28[/b]
Miscellaneous
* Updated the map rotation for GvG and HvH tournaments.
* Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.
Bug Fixes
* Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.
Guild Wars 2007 Game Updates
Posted: Tue Jul 17, 2007 10:38 pm
by Tami
Update - Tuesday July 17
Party Search
* Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets "glf monk" as the party’s description in the Party Search panel, "Flamingo Avenger: Party Search — glf monk" will appear in the Chat panel of players in the same district as Flamingo Avenger.
* Whenever a party leader broadcasts "glf", "lfg", "lfp", "wtb", "wts", or "wtt" in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.
User Interface
* The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
* The Party panel now automatically resizes vertically to match the contents of the panel.
* The Party panel now maintains the same position it was placed in while in outposts and missions. The Party panel join frame has been moved to the bottom of the panel.
* Allies and pets are now listed in collapsible groups in the Party panel while in a mission.
Domain of Anguish
To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.
* In Normal mode only, all world effects outside of the final battle have been removed.
* In Normal mode only, damage output has been reduced for a variety of monsters.
* The size of several monster groups found in the beginning areas of the City of Torqua and the Foundry of Failed Creations have been reduced.
* The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
* Fixed a bug that occasionally caused Mallyx to stop reacting in combat.
Bug Fixes
* Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
* Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.
Miscellaneous
* The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars: Eye of the North. [b]**NOTE** Cannot be accessed until EotN is released.[/b]
* Improved the system for throttling chat spam.
* The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
* The Lightbringer’s Gaze and the Lightbringer's Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
* Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
* Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.
Guild Wars 2007 Game Updates
Posted: Wed Jul 18, 2007 2:56 am
by Tami
Update #2
Update - Tuesday July 17
Bug Fixes
* Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
* Fixed a Party Search issue that caused some players to crash.
* Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
* Fixed a map error in D'Alessio Seaboard.
Miscellaneous
* English districts are now referred to as Common districts.
Guild Wars 2007 Game Updates
Posted: Sat Jul 21, 2007 6:55 pm
by Josh
Update - Friday July 20
Guild Wars: Eye of the North Pre-Order
* Players can now pre-order Guild Wars: Eye of the North from the Guild Wars Official (in-game) Store.
Promotional Items
* Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.
Miscellaneous
* The character selection screen has been updated to Guild Wars: Eye of the North.
Bug Fixes
* Fixed several skill-related bugs that occurred during the last update. Included among these updates: Fast Casting once again works on Signets, Spawning Power once again increases weapon spell duration, and Mesmer interrupt skills once again work on Chants.
* Fixed a bug that caused Observer Mode games to disappear prematurely from the list.
* Fixed a bug that caused attributes to be listed in red text.
* Fixed a graphical map error in the Ring of Fire.
Guild Wars 2007 Game Updates
Posted: Fri Aug 03, 2007 2:42 am
by Tami
Update - Thursday August 2
Heroes' Ascent Update
As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:
* Removed Broken Tower from the map rotation.
* Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
* Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
* Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
* Changed the Courtyard's game type from Kill Count to King of the Hill.
Miscellaneous
* To prevent exploitation of the Nightfall starter mission and quests, the gold rewards for the "Take the Shortcut," "Rally the Recruits," "Quiz the Recruits," and "Primary Training" quests have been removed, and the gold rewards for the Chahbek Village mission have been decreased to 20 gold for Standard, 30 gold for Expert, and 50 gold for Master's. The reward for the Nightfall quest "Secondary Training" has been increased to 200 gold to compensate.
* Updated the map rotation for Automated Tournaments.
Guild Wars 2007 Game Updates
Posted: Sun Aug 12, 2007 7:29 pm
by Tami
[b]Update - Friday August 3[/b]
Heroes' Ascent Changes
* Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
* When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
* Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.
Miscellaneous
* Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
* Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
* Burial Mounds has been temporarily re-added to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.
[b]Update - Thursday August 9[/b]
Bug Fixes
* Fixed a bug that caused the Guild Lord to take extra damage.
[b]Update - Thursday August 9[/b]
Favor of the Gods Changes
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
* The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
* Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
* The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
* Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion’s Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
* When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
* The Hall of Heroes message no longer references the Favor of the Gods.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Black Spider Strike: increased Energy cost to 10.
* Dark Prison: decreased recharge time to 30 seconds.
* Death's Charge: decreased recharge time to 30 seconds.
* Expose Defenses: increased recharge time to 25 seconds.
* Golden Phoenix Strike: decreased Energy cost to 5.
* Shadow Prison: decreased duration to 1..10 seconds.
Dervish
* Attacker's Insight: functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
* Enchanted Haste: decreased recharge time to 15 seconds.
* Featherfoot Grace: decreased recharge time to 15 seconds.
* Grenth's Fingers: decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
* Meditation: decreased recharge time to 8 seconds.
* Rending Touch: decreased recharge time to 5 seconds.
Elementalist
* Arc Lightning: decreased recharge time to 6 seconds.
* Blinding Surge: decreased Blindness duration to 2..8 seconds.
* Blurred Vision: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
* Chilling Winds: decreased Energy cost to 5.
* Glyph of Elemental Power: increased duration to 25 seconds; increased number of Spells affected to 10.
* Glyph of Energy: decreased recharge time to 10 seconds.
* Glyph of Renewal: decreased recharge time to 10 seconds.
* Rodgort's Invocation: decreased casting time to 2 seconds; decreased recharge time to 5 seconds.
Mesmer
* Arcane Echo: decreased recharge time to 20 seconds.
* Cry of Frustration: decreased recharge time to 15 seconds.
* Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
* Echo: decreased recharge time to 10 seconds.
* Illusionary Weaponry: decreased recharge time to 25 seconds.
* Panic: decreased duration to 5..20 seconds.
* Spirit of Failure: increased Energy cost to 15.
* Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
* Spirit Shackles: decreased duration to 5..20 seconds.
Monk
* Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
* Blessed Light: decreased recharge time to 3 seconds.
* Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
* Judge's Intervention: decreased recharge time to 8 seconds.
* Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
* Shield of Regeneration: increased recharge time to 8 seconds.
Necromancer
* Faintheartedness: decreased duration to 3..24 seconds.
* Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
* Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
* Plague Signet: decreased recharge to 4 seconds.
* Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
* Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
* Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
* Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
* Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
* Shadow of Fear: decreased duration to 5..30 seconds.
Paragon
* Awe: decreased recharge time to 10 seconds.
* Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.
Ranger
* Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
* Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Flame Trap: increased damage to 5..20.
* Greater Conflagration: decreased recharge time to 15 seconds.
* Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
* Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
* Punishing Shot: decreased recharge time to 5 seconds.
* Run as One: decreased recharge time to 15 seconds.
* Storm Chaser: decreased recharge time to 20 seconds.
Ritualist
* Ancestors' Rage: This skill now causes Exhaustion.
* Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
* Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Gaze of Fury: decreased recharge time to 20 seconds.
* Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
* Sight Beyond Sight: decreased recharge time to 15 seconds.
* Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
* Spirit Rift: increased casting time to 2 seconds.
* Splinter Weapon: decreased duration to 20 seconds.
* Vital Weapon: decreased duration to 5..35 seconds.
* Wanderlust: This skill now causes Exhaustion.
* Wielder's Strike: This skill now causes Exhaustion.
* Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.
Warrior
* Berserker Stance: decreased recharge time to 20 seconds.
* Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
* Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
* "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
* Savage Slash: decreased Energy cost to 5.
Victory or Death Changes
* Victory or Death now occurs at 18 minutes.
* The Guild Lord now walks to the flag stand at 20 minutes.
* The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
* Guild Battle NPCs now deal 200% damage to Guild Lords.
* Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
* Automated Tournaments have been updated to reflect the Victory or Death changes.
Miscellaneous
* Made preparations for the Dragon Festival Redux weekend event.
* Reset Territory Changes for all accounts.
* The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
* Removed the "Add Key" button from the account edit UI. You must now add keys by using the "Create Account or Add Access Key" link on the login screen.
* Updated the "Mission Pack Promotion" screen in the Guild Wars In-Game Store to contain more details about the promotion.
[b]Update - Friday August 10[/b]
Skill Updates
We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.
Dervish
* Rending Touch: increased recharge time to 8 seconds.
Necromancer
* Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.
Ritualist
* Wielder's Strike: reduced recharge time to 5 seconds.
* Ancestors' Rage: reduced Energy cost to 5.
Warrior
* Desperation Blow/Drunken Blow: these Skills now only knock you down if they hit.
Bug Fixes
* Removed the ability to create a Guild Wars account without a Guild Wars Access Key.
Guild Wars 2007 Game Updates
Posted: Fri Aug 17, 2007 3:21 am
by Tami
[b]Update - Thursday August 16[/b]
[i]Skill Updates[/i]
Assassin
* Dark Apostasy: reduced casting time to .25 seconds.
* Fox Fangs: reduced activation time to .5 seconds.
* Golden Fox Strike: reduced recharge time to 4 seconds.
* Iron Palm: reduced Energy cost to 5.
* Jagged Strike: increased Bleed duration to 5..20 seconds.
* Jungle Strike: reduced activation time to .5 seconds.
* Locust's Fury: reduced recharge time to 10 seconds.
* Palm Strike: reduced Energy cost to 5.
* Unsuspecting Strike: reduced recharge time to 2 seconds.
* Way of Perfection: increased duration to 60 seconds; decreased casting time to .25 seconds.
* Way of the Empty Palm: reduced recharge time to 10 seconds.
* Wild Strike: this Skill is now unblockable.
Ritualist
* Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
* Anguish: reverted skill to its original behavior. Defiant Was Xinrae: reverted skill to its original behavior.
* Disenchantment: reverted skill to its original behavior.
* Dissonance: reverted skill to its original behavior.
* Spirit Burn: functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
* Wanderlust: reverted skill to its original behavior.
* Wielder's Strike: increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
* Xinrae's Weapon: reverted skill to its original behavior.
Victory or Death Changes
* Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a tie-breaker if not complete within 28 minutes, with an extra minute on either end for map loading or internet delays (total 30 minutes), and 5 minutes between each round to allow teams more time to organize.
Miscellaneous
* Made additional adjustments to the Luxon Warriors in Fort Aspenwood to prevent them from fleeing homeward when the siege turtle is killed.
* Fixed a bug that occasionally cut off lengthy trade and party-search-related messages in the Chat panel.
* Added additional trade and grouping keywords to the list of words that trigger Party Search.
* Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps.
* Added a message to alert players when someone in their district has achieved a maximum title that counts toward earning Favor of the Gods.
Bug Fixes
* Fixed a bug that prevented Water Tormentors and Sanity Tormentors in the Domain of Anguish from having weapons when created by the Call to the Torment skill.
* Changed Abaddon’s AI for "Words of Madness" so it does not allow entirely avoiding him while achieving Masters level completion of the mission at the same time.
[b]Update - Tuesday August 14[/b]
* Fixed a bug in the encounter with Mallyx the Unyielding that caused his Summoning Shadows skill to ignore its recharge time.
* The damage of Mallyx the Unyielding's Shadow Smash skill has been reduced to 150.
Guild Wars 2007 Game Updates
Posted: Fri Aug 24, 2007 1:41 am
by Tami
[b]Update - Thursday August 23[/b]
Territory and District UI Changes
* Travel between European and American districts is now available through the District List and the map travel dialog panel.
* The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
* The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
* This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
* Players will now log in to the territory and language of the last outpost they visited.
Bug Fixes
* Fixed a bug in the Nightfall quest "Into the Fire" that prevented players from collecting their reward occasionally.
* Fixed bugs in the North Kryta Province and Tasca's Demise that prevented players from Vanquishing them occasionally.
* Fixed a god statue in Fahranur, the First City that was mistakenly summoning Lyssa’s Muse instead of the Champion of Balthazar.
* Fixed a graphical error with the Hourglass Staff preorder item.
Miscellaneous
* Added new ranks to the Kind of a Big Deal title track.
* Re-enabled the reconnect after disconnect feature.
* The Text Language drop-down list found in the Options [F11] panel now displays all language entries in both your current language choice as well as each entry's language.
* The Party panel can once again be resized vertically. It still re-sizes automatically whenever members are added or removed.
* To avoid players accidentally expanding or collapsing groups listed within the Party panel, players must now click on the [+] button to expand or collapse these groups.
Guild Wars 2007 Game Updates
Posted: Fri Aug 24, 2007 5:31 pm
by Tami
[b]Update - Thursday August 23[/b]
Bug Fixes
* Fixed a bug that reduced players' ranks in the Gladiator title. Affected players will receive Balthazar faction points equal to the amount their faction cap was reduced while the bug was in effect.
Miscellaneous
* Characters may now only equip up to 3 PvE-only skills at a time.
Guild Wars 2007 Game Updates
Posted: Sat Aug 25, 2007 4:31 am
by Tami
Update - Friday August 24
* Fixed a bug that prevented players from purchasing the Guild Wars: Eye of the North Prerelease Bonus Pack in the in-game store.
Update - Friday August 24
* Fixed a bug that prevented players from using the hard mode feature.
Update - Friday August 24
* Made preparations for the Guild Wars: Eye of the North preview weekend.